{$CLEO}
0adf: "cumk" "[press ~y~~h~ctrl ~s~to next girl] [press ~y~~h~e ~s~to change camera] cam active ~p~~1~" 

model.Load(#bfypro)
model.Load(#wfysex)
model.Load(#hfybe)
04ED: load_animation "BLOWJOBZ" 
04ed: load_animation "SUNBATHE"
04ED: load_animation "SEX"
04ED: load_animation "SNM"
04ED: load_animation "strip"  
038B: load_requested_models 
:l
repeat
wait 0
0AB4: 0@ = var 500 //return rotate z
until if 0@ == true
REPEAT
wait 0 
UNTIL IF 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 972.9898 5.8948 1000.95 radius 50.5 50.5 30.0
:start
const
_nev_var = 5@
end

:ustaw_lalki
while true
    wait 0
    wait 1000
    //04C4: store_coords_to 15@ 12@ 13@ from_actor $PLAYER_ACTOR with_offset 1.0 1.8 -1.0     
    10@ = Actor.Create(Prostitute, #bfypro, 973.8897, -15.8361, 1001.789)
    0860: link_actor 10@ to_interior 3        
    ///--// vers                                                                                                                
    //-----------------------------------------------------------------------------------
    //04C4: store_coords_to 15@ 12@ 13@ from_actor 1@ with_offset -1.0 0.0 -1.0     
    14@ = Actor.Create(Prostitute, #wfysex, 973.8697, -16.508, 1001.789)
    0860: link_actor 14@ to_interior 3
    :end
    03E6: remove_text_box 
    Actor.PutAt(10@, 973.8897, -15.8361, 1001.789)
    Actor.Angle(10@) = 87.7181
    Actor.PutAt(14@, 973.8697, -16.508, 1001.789)
    Actor.Angle(14@) = 87.7181
    break     
END

:loop
while true
    wait 0
    if and
        10@ > 0x0
        14@ > 0x0
    jf continue
    if and                                                                                                                                                                                          
       056D:   actor 10@ defined                                                                                                                                                                   
       056D:   actor 14@ defined                                                                                                                                                                   
    jf continue 
    0812: AS_actor 10@ perform_animation "PARKSIT_W_IDLEC"   "SUNBATHE"  4.0  false  false  false  false  -1 
    0812: AS_actor 14@ perform_animation "PARKSIT_W_IDLEC"   "SUNBATHE"  4.0  false  false  false  false  -1 
    if or
        0104:   actor $PLAYER_ACTOR near_actor 10@ radius 2.5 2.5 2.5 sphere 0 
        0104:   actor $PLAYER_ACTOR near_actor 14@ radius 2.5 2.5 2.5 sphere 0 
    then 0ACD: show_text_highpriority "~Y~~H~ hey kitty press space if you want fun with girls" time 5000
        if 00E1:   player 0 pressed_key 16             
        then
            if and                                                                                                                                                                                          
                056D:   actor 10@ defined                                                                                                                                                                   
                056D:   actor 14@ defined                                                                                                                                                                   
            then //0acd: "0000000000000" 1000                                                                                                                                                               
                Actor.PutAt($PLAYER_ACTOR, 973.7803, -16.0372, 1001.789)
                Actor.Angle($PLAYER_ACTOR) = 87.7181                                                                                                                              
                0619: enable_actor 10@ collision_detection 0                                                                                                                                                
                0619: enable_actor 14@ collision_detection 0                                                                                                                                                
                0619: enable_actor $PLAYER_ACTOR collision_detection 0                                                                                                                                      
                Actor.Angle(14@) = 326.0                                                                                                                                                                    
                Player.CanMove(0) = False                                                                                                                                                                   
                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 -0.5 -2.8                                                                                                           
                Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)                                                                                                                                                      
                0639: AS_actor 10@ rotate_to_actor $PLAYER_ACTOR                                                                                                                                            
                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.6 0.9 -1.0                                                                                                            
                4@ = Actor.Angle($PLAYER_ACTOR)                                                                                                                                                             
                4@ -= 200.0                                                                                                                                                                                 
                Actor.PutAt(10@, 1@, 2@, 3@)                                                                                                                                                                      
                Actor.Angle(10@) = 4@                                                                                                                                                                       
                0639: AS_actor 14@ rotate_to_actor $PLAYER_ACTOR                                                                                                                                            
                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.6 0.9 -1.0                                                                                                           
                4@ = Actor.Angle($PLAYER_ACTOR)                                                                                                                                                             
                4@ += 200.0                                                                                                                                                                                 
                Actor.PutAt(14@, 1@, 2@, 3@)                                                                                                                                                                       
                Actor.Angle(14@) = 4@                                                                                                                                                                       
                0acd: "cat show me your werewolf" time 1000                                                                                                                                                 
                0793: save_player_clothes                                                                                                                                                                   
                0784: set_player 0 textureCRC 0 modelCRC 0 bodypart 16                                                                                                                                      
                0784: set_player 0 textureCRC 0 modelCRC 0 bodypart 17                                                                                                                                      
                Player.SetClothes(0, "PLAYER_TORSO", "TORSO", Torso)                                                                                                                                        
                Player.SetClothes(0, "PLAYER_LEGS", "LEGS", Legs)                                                                                                                                           
                Player.SetClothes(0, "FOOT", "FEET", Shoes)                                                                                                                                                 
                Player.Build(0)                                                                                                                                                                             
                0@ = 0                                                                                                                                                                                      
                while true                                                                                                                                                                                  
                    wait 0                                                                                                                                                                                  
                    //gosub @audio_func                                                                                                                                                                     
                    0639: AS_actor 14@ rotate_to_actor $PLAYER_ACTOR                                                                                                                                        
                    4@ = Actor.Angle(14@)                                                                                                                                                                   
                    083E: set_actor 14@ rotation 0.0 0.0 4@ while_in_air//SUC                                                                                                                               
                    05BF: AS_actor 14@ look_at_actor $PLAYER_ACTOR 30000 ms                                                                                                                                 
                    FOR 24@ = 0 TO 500 STEP 1                                                                                                                                                               
                        wait 0
                        gosub @audio_lod
                        gosub @camera                                                                                                                                                                            
                        if and                                                                                                                                                                              
                            056D:   actor 10@ defined                                                                                                                                                       
                            056D:   actor 14@ defined                                                                                                                                                       
                        then //0acd: "0000000000000" 1000                                                                                                                                                   
                        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.2 -0.1 -0.1                                                                                                  
                        Actor.PutAt(10@, 1@, 2@, 3@)                                                                                                                                                        
                        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.3 -0.1 0.1                                                                                                    
                        Actor.PutAt(14@, 1@, 2@, 3@)                                                                                                                                                        
                        083E: set_actor $PLAYER_ACTOR rotation 81.0 0.0 88.0 while_in_air//SUC                                                                                                                        
                        083E: set_actor 10@ rotation -75.0 0.0 359.6  while_in_air//SUC                                                                                                                     
                        0812: AS_actor 10@ perform_animation "BJ_STAND_LOOP_w" IFP "BLOWJOBZ" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time -1 // versionB                                            
                        0812: AS_actor $PLAYER_ACTOR perform_animation "BJ_STAND_LOOP_p" IFP "BLOWJOBZ" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB                                  
                        0812: AS_actor 14@ perform_animation "PARKSIT_W_IDLEC"   "SUNBATHE"  4.0  false  false  false  false  -1  ///--// vers                                                              
                        end                                                                                                                                                                                 
                        if 00E1:   player 0 pressed_key 15                                                                                                                                                  
                        then                                                                                                                                                                                
                            0619: enable_actor 10@ collision_detection 1                                                                                                                                    
                            0619: enable_actor 14@ collision_detection 1                                                                                                                                    
                            0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                                                                          
                            4@ = Actor.Angle($PLAYER_ACTOR)                                                                                                                                                           
                            083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 4@ while_in_air//SUC                                                                                                 
                            Actor.PutAt($PLAYER_ACTOR, 971.2479, -18.1749, 1001.1278)                                                                                                                                          
                            0639: AS_actor 10@ rotate_to_actor $PLAYER_ACTOR                                                                                                                                
                            4@ = Actor.Angle(10@)                                                                                                                                                           
                            083E: set_actor 10@ rotation 0.0 0.0 4@ while_in_air//SUC                                                                                                                       
                            0639: AS_actor 14@ rotate_to_actor $PLAYER_ACTOR                                                                                                                                
                            4@ = Actor.Angle(14@)                                                                                                                                                           
                            083E: set_actor 14@ rotation 0.0 0.0 4@ while_in_air//SUC                                                                                                                       
                            4@ = Actor.Angle($PLAYER_ACTOR)                                                                                                                                                 
                            083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 4@ while_in_air//SUC                                                                                                             
                            0812: AS_actor 10@ perform_animation "ENDCHAT_02" IFP "PED" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1000 // versionB                                                
                            0812: AS_actor 14@ perform_animation "ENDCHAT_02" IFP "PED" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1000 // versionB                                                
                            camera.Restore_WithJumpCut 
                            goto @end                                                                                                                                                                       
                        end                                                                                                                                                                                 
                        if and                                                                                                                                                                              
                            00E1:   player 0 pressed_key 17                                                                                                                                                 
                            _nev_var == false                                                                                                                                                               
                        then _nev_var = true                                                                                                                                                                
                            break                                                                                                                                                                           
                        end                                                                                                                                                                                 
                        if 80E1:   player 0 pressed_key 17                                                                                                                                                  
                        then                                                                                                                                                                                
                            _nev_var = false                                                                                                                                                                
                        end                                                                                                                                                                                 
                    end                                                                                                                                                                                     
                    0639: AS_actor 10@ rotate_to_actor $PLAYER_ACTOR                                                                                                                                        
                    4@ = Actor.Angle(10@)                                                                                                                                                                   
                    083E: set_actor 10@ rotation 0.0 0.0 4@ while_in_air//SUC                                                                                                                               
                    05BF: AS_actor 10@ look_at_actor $PLAYER_ACTOR 30000 ms                                                                                                                                 
                    FOR 24@ = 0 TO 500 STEP 1                                                                                                                                                               
                        wait 0
                        gosub @camera
                        gosub @audio_lod                                                                                                                                                                           
                        if and                                                                                                                                                                              
                            056D:   actor 10@ defined                                                                                                                                                       
                            056D:   actor 14@ defined                                                                                                                                                       
                        then //0acd: "0000000000000" 1000                                                                                                                                                   
                        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.2 -0.1 -0.1                                                                                                   
                        Actor.PutAt(14@, 1@, 2@, 3@)                                                                                                                                                        
                        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.3 -0.1 0.2                                                                                                   
                        Actor.PutAt(10@, 1@, 2@, 3@)                                                                                                                                                        
                        083E: set_actor $PLAYER_ACTOR rotation 81.0 0.0 88.0 while_in_air//SUC                                                                                                              
                        083E: set_actor 14@ rotation -75.0 0.0 179.6 while_in_air//SUC                                                                                                                      
                        0812: AS_actor 14@ perform_animation "BJ_STAND_LOOP_w" IFP "BLOWJOBZ" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time -1 // versionB                                            
                        0812: AS_actor $PLAYER_ACTOR perform_animation "BJ_STAND_LOOP_p" IFP "BLOWJOBZ" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 // versionB                                  
                        0812: AS_actor 10@ perform_animation "PARKSIT_W_IDLEC"   "SUNBATHE"  4.0  false  false  false  false  -1  ///--// vers                                                              
                        end                                                                                                                                                                                 
                        if 00E1:   player 0 pressed_key 15                                                                                                                                                       
                        then                                                                                                                                                                                
                            Player.CanMove(0) = true                                                                                                                                                        
                            0619: enable_actor 10@ collision_detection 1                                                                                                                                    
                            0619: enable_actor 14@ collision_detection 1                                                                                                                                    
                            0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                                                                          
                            4@ = Actor.Angle($PLAYER_ACTOR)                                                                                                                                                           
                            083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 4@ while_in_air//SUC                                                                                                 
                            Actor.PutAt($PLAYER_ACTOR, 971.2479, -18.1749, 1001.1278)                                                                                                                                           
                            0639: AS_actor 10@ rotate_to_actor $PLAYER_ACTOR                                                                                                                                
                            4@ = Actor.Angle(10@)                                                                                                                                                           
                            083E: set_actor 10@ rotation 0.0 0.0 4@ while_in_air//SUC                                                                                                                       
                            0639: AS_actor 14@ rotate_to_actor $PLAYER_ACTOR                                                                                                                                
                            4@ = Actor.Angle(14@)                                                                                                                                                           
                            083E: set_actor 14@ rotation 0.0 0.0 4@ while_in_air//SUC                                                                                                                       
                            4@ = Actor.Angle($PLAYER_ACTOR)                                                                                                                                                 
                            083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 4@ while_in_air//SUC                                                                                                             
                            0812: AS_actor 10@ perform_animation "ENDCHAT_02" IFP "PED" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1000 // versionB                                                
                            0812: AS_actor 14@ perform_animation "ENDCHAT_02" IFP "PED" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1000 // versionB                                                
                            camera.Restore_WithJumpCut 
                            goto @end                                                                                                                                                                       
                        end                                                                                                                                                                                 
                        if and                                                                                                                                                                              
                            00E1:   player 0 pressed_key 17                                                                                                                                                 
                            _nev_var == false                                                                                                                                                               
                        then _nev_var = true                                                                                                                                                                
                            break                                                                                                                                                                           
                        end                                                                                                                                                                                 
                        if 80E1:   player 0 pressed_key 17                                                                                                                                                  
                        then                                                                                                                                                                                
                            _nev_var = false                                                                                                                                                                
                        end                                                                                                                                                                                 
                    end                                                                                                                                                                                     
                end                                                                                                                                                                                         
            end                                                                                                                                                                                         
        end
    end
    0AB4: 6@ = var 500 //hs
    IF 6@ == FALSE                                                                             
    then 
        actor.RemoveReferences(10@)
        actor.DestroyInstantly(10@)
        actor.RemoveReferences(14@)
        actor.DestroyInstantly(14@)
        goto @l
                                                                                     
    end                                                                                                                                                                                                                
end                 
    
:camera                                                                                                                                                                           
if and                                                                                                                                                                            
    00E1:   player 0 pressed_key 7                                                                                                                                                
    22@ == false                                                                                                                                                                  
then 22@ = true                                                                                                                                                                   
    0513: show_text_box_1number 'cumk' number 0@  // ~k~~VEHICLE_ENTER_EXIT~ Usar o Caa Nqueis $~1~                                                                             
                                                                                                                                                                  
    if 0@ >= 20                                                                                                                                                                   
    then 0@ = 0                                                                                                                                                                   
    else 0@ += 1                                                                                                                                                                  
    end                                                                                                                                                                           
    if 0@ == 1                                                                                                                                                                    
    then // 81DB                                                                                                                                                                  
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.8 -0.5 -0.353                                                                                       
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                                                             
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.2 -0.1                                                                                          
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                                                             
    end // 81DB                                                                                                                                                                   
    if 0@ == 2                                                                                                                                                                    
    then // 8256                                                                                                                                                                  
                                                                                                                                                                                  
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.6375 2.3043 0.1065                                                                                 
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                                                             
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.3435 1.4278 -0.1                                                                                   
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                                                             
    end // 8256                                                                                                                                                                   
    if 0@ == 3                                                                                                                                                                    
    then // 82D1                                                                                                                                                                  
                                                                                                                                                                                  
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.6375 2.3043 0.1065                                                                                 
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                                                             
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.3435 1.4278 -0.2746                                                                                
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                                                             
    end // 82D1                                                                                                                                                                   
    if 0@ == 4                                                                                                                                                                    
    then // 834C                                                                                                                                                                  
                                                                                                                                                                                  
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.5989 0.7828 -0.2044                                                                                 
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                                                             
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.6223 0.6748 -0.2                                                                                    
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                                                             
    end // 834C                                                                                                                                                                   
    if 0@ == 5                                                                                                                                                                    
    then // 83C7                                                                                                                                                                  
                                                                                                                                                                                  
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.5989 0.7828 -0.2044                                                                                 
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                                                             
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.6223 0.6748 -0.3904                                                                                 
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                                                             
    end // 83C7                                                                                                                                                                   
    if 0@ == 6                                                                                                                                                                    
    then // 8442                                                                                                                                                                  
                                                                                                                                                                                  
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.9748 -0.1026 0.7511                                                                                 
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                                                             
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.4155 0.3026 0.01                                                                                    
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                                                             
    end // 8442                                                                                                                                                                   
    if 0@ == 7                                                                                                                                                                    
    then // 84BD                                                                                                                                                                  
                                                                                                                                                                                  
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.9748 -0.1026 0.7511                                                                                 
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                                                             
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.4155 0.3026 0.0279                                                                                  
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                                                             
    end // 84BD                                                                                                                                                                   
    if 0@ == 8                                                                                                                                                                    
    then // 8538                                                                                                                                                                  
                                                                                                                                                                                  
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -1.3103 1.6396 -0.6208                                                                                
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                                                             
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.49 1.0874 -0.2                                                                                     
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                                                             
    end // 8538                                                                                                                                                                   
    if 0@ == 9                                                                                                                                                                    
    then // 85B3                                                                                                                                                                  
                                                                                                                                                                                  
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -1.3103 1.6396 -0.6208                                                                                
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                                                             
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.49 1.0874 -0.4726                                                                                  
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                                                             
    end // 85B3                                                                                                                                                                   
    if 0@ == 10                                                                                                                                                                   
    then // 862E                                                                                                                                                                  
                                                                                                                                                                                  
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.6375 2.3043 0.1065                                                                                 
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                                                             
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.3435 1.4278 0.0                                                                                    
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                                                             
    end // 862E                                                                                                                                                                   
    if 0@ == 11                                                                                                                                                                   
    then // 86A9                                                                                                                                                                  
                                                                                                                                                                                  
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.6375 2.3043 0.1065                                                                                 
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                                                             
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.3435 1.4278 -0.2746                                                                                
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                                                             
    end                                                                                                                                                                           
    if 0@ == 12                                                                                                                                                                   
    then                                                                                                                                                                          
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.49012e-008 0.1 0.6//////////                                                                        
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                                                               
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -1.0 2.4 -4.0//////////                                                                               
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                                                               
    end                                                                                                                                                                           
    if 0@ == 13                                                                                                                                                                   
    then                                                                                                                                                                          
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 7.45058e-008 1.5 -0.8/////                                                                            
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                                                               
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -1.3 -6.6 1.2/////                                                                                    
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                                                               
    end                                                                                                                                                                           
    if 0@ == 14                                                                                                                                                                   
    then                                                                                                                                                                          
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.49012e-008 0.700001 -0.5/////                                                                       
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                                                               
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.3 22.5 -32.0001/////                                                                                
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                                                               
    end                                                                                                                                                                           
    if 0@ == 15                                                                                                                                                                   
    then                                                                                                                                                                          
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 3.72529e-007 0.500001 -0.7//////                                                                      
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                                                               
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -19.6 143.7 105.599///////                                                                            
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                                                               
    end                                                                                                                                                                           
    if 0@ == 16                                                                                                                                                                   
    then                                                                                                                                                                          
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.1 0.400001 0.8//////                                                                                
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                                                               
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -52.5998 -17.4 -32.0001/////                                                                          
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                                                               
    end                                                                                                                                                                           
    if 0@ == 17                                                                                                                                                                   
    then                                                                                                                                                                          
         04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.2 0.200001 0.2///////                                                                             
         Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                                                              
         04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 49.4998 -15.1 10.5//////                                                                             
         Camera.PointAt(1@ 2@ 3@, 2)                                                                                                                                              
    end                                                                                                                                                                           
    if 0@ == 18                                                                                                                                                                   
    then                                                                                                                                                                          
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.3 0.600001 0.6////////////                                                                         
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                                                               
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 42.6999 -97.5991 -32.0001//////////////                                                               
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                                                               
    end                                                                                                                                                                           
    if 0@ == 19                                                                                                                                                                   
    then                                                                                                                                                                          
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.2 0.100001 0.1//////                                                                                
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                                                               
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -194.703 -68.5995 26.4001//////////                                                                   
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                                                               
    end                                                                                                                                                                           
    if 0@ == 20                                                                                                                                                                   
    then                                                                                                                                                                          
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.0999996 1.8 -0.7//////////                                                                         
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                                                               
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 32.2001 -475.72 246.006/////////////                                                                  
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                                                               
    end                                                                                                                                                                           
    else if 80E1:   player 0 pressed_key 7                                                                                                                                        
    then 22@ = false                                                                                                                                                              
    end                                                                                                                                                                           
end                                                                                                                                                                               
return                                                                                                                                                                            
end_thread                                                                                                                                                                        
    
:audio_lod
0AC6: 26@  = label @var offset                       
26@ += 4                                                                                          
0A8d: 29@ 26@ 4 0                                                                                                                                                                                              
if not 29@ == 0x00
then
    Audiostream.PerformAction(29@, STOP)                  
    Audiostream.Release(29@)           
end            
if 29@ = Audiostream.Load("CLEO\MP3\4G.MP3")                                                                                                                        
then                                                                                                                                                                    
    Audiostream.PerformAction(29@, PLAY)                                                                                                        
    0AC6: 26@  = label @var offset                                                                                                                              
    26@ += 4                                                                                                                                                            
    0A8C: 26@ 4 29@ 0 
end                
return
0000:
end_thread                                

:var                                    
hex                              
  00 00 00 00
  00 00 00 00
  00 00 00 00                        
end
end_thread

                                                                                                                                                                  